Tags:#Felix & Paul#Felix & Paul Studios#Guest Posts#virtual reality#VR How to Avoid Being Part of 90% of Failed Companies Why Your eCommerce Business Should Have a Pop-U… Related Posts Building a Workplace for the Next 100 Years Guest author Emily Atwater works in content strategy at digital agency Huge. She wrote this piece with her colleague Gina Pensiero, who works in content strategy at SoundCloud.Today’s virtual reality (VR) movement is only just finding its place in filmmaking. Here, VR filmmakers Felix & Paul discuss the nature of production using this immersive, 360-degree medium. This interview is a continuation from Part 1, available here. See also: The Brave New World Of Virtual-Reality Filmmaking Emily Atwater: Let’s talk about production logistics. How big is the team you work with? Felix & Paul: As an example, we just came back from Borneo where we did a VR project with documentary-like themes, and we worked with 8 people, which is as small as we can be with the handling of the equipment and data. If we did a fiction project, we could work with even fewer than 8. Right now it’s a little heavier lift than the traditional filmmaking we did before. Meanwhile we have a team at the studio of about 20 people, working on software, hardware, image manipulation, etc. We try to ensure we have enough people to keep up a reasonable pace so we don’t have to wait too long for a project to come out. EA: Speaking of time, what is the typical production timeline for something like an 8-minute piece? F&P: It varies wildly, but the shooting process itself doesn’t take long because we don’t shoot multiple angles of the same scene, but instead pick up one shot per location. The rhythm of a project is about sinking into the moment and the space, and we don’t want to interrupt that moment so we take longer shots. So filming isn’t a long part of the process, but post-production is a bit longer. For an 8-minute piece it might be a month and a half. EA: Can you talk more about the camera and technology? It sounds like a lot of what you use didn’t exist before and you’ve had to do it yourselves. We designed a camera technology for our needs, meaning we knew we would be dealing with human proximity, filming people up close because that’s what was so attractive to us in the first place – the human connection through VR. So we created a camera system that replicates how we perceive scale and space in physical reality. We worked and iterated a lot on the camera technology to get as close as we could to that reality. The camera itself is about the same dimensions as a person sitting in a chair, which is convenient since we shoot a lot in seated positions. In terms of how it all came to be, we had to develop a lot of the technology ourselves because we didn’t have the hardware and software to do what we wanted to do. We started building our own prototypes, surrounding ourselves with a team of engineers and software designers. We’re starting on the fourth generation of our camera right now. Initially we would assemble things with off the shelf equipment, but now we’re building the hardware almost from scratch. We’re not designing sensors, but we’re assembling the components of the cameras ourselves. Every time we shoot a project, we learn what works and what doesn’t and get ideas on how to expand on the possibilities of what can be done with live action virtual reality. EA: Are there any VR cameras available commercially? F&P: Not really. Google has announced a platform for content creators involving GoPro and 3D camera rigs, and might be the first company to offer that kind of tool to content creators, which is great. Another problem is that there are no standards for quality right now, so you can create a makeshift camera system for VR that could do a decent job, but eventually there might be a change in quality standards that influences production and access to cameras. EA: What is planning like and thought process for an individual production? F&P: We mentioned that we’re doing some serial content, and right now we’re doing a series called Nomads. “Herders” was the first episode, set in Mongolia. Now we’ve traveled to Kenya and Borneo and met with other tribes and nomadic cultures. Our priority for the project is enabling an experience of those cultures and lifestyles, so different from our own, and doing it without commentary or narrative—to just take it in. Before we do a project like that, we try to define what would be evocative enough without a narrative. We talk with anthropologists, do research, and try to define the types of experiences that would speak for themselves and communicate a sense of how those people live their lives. We want to be observers and participants in a way that is authentic and un-intrusive, and not manipulate reality. We spend about a week just being with the people, ensuring that the plan we made is good enough to move forward and achieve the emotional connection between the viewer and the subject. EA: What is the relationship like with other VR filmmakers today? F&P: There are not many people doing it right now. Chris Milk & Vrse makes interesting content, primarily live action. Oculus Story Studio is a branch of content creation out of Oculus that does computer-generated content with many former Pixar employees that bring a different perspective to VR. We have a lot of creative exchanges with these people, because ultimately we’re all explorers. No one is an expert here. Everyone is exploring with a point of view and a process, but there is no roadmap for the future. Gradually we’re figuring out the territory. ConclusionVR filmmaking is in its infancy, and it’s anyone’s guess what will happen in the next several years. Regardless, it’s an exciting time to be creating content that puts the user squarely inside the experience and tell a story that literally revolves around them. We can learn from these experimentations as content creators in the digital space when we think about how to contextualize our content for the user and orient them in whatever digital experience we are building. Where does the user fit within the experience? Is it purely experiential or interactive? Will the user connect emotionally with the content?It’s no surprise that viewer-first filmmaking and user-first design would have some similarities, but in our everyday lives user-first design is still only as immersive as the screen allows it to be. With new opportunities and implications for VR, and an audience at once isolated and singularly focused on their devices, but hungry for personal connection, it’s a brave new world for content creators willing to push the bounds of storytelling. Photo courtesy of Jaunt emily atwater Why Your Company’s Tech Transformation Starts W…
Having bounced from Engineering to Sales to Marketing in my career I have found some unique interactions between those organizations along the way. But I have recently come across something for the first time that seems particularly noteworthy. I am finding that many of the internal discussions I am having about our upcoming products are largely void of the usual marketing fluff. You could argue that this blog and my previous statement is itself marketing, but oh well. I am also not saying that I don’t still visit an end user who is having trouble picking out a server topology, an infrastructure to virtualize on or maybe they are having datacenter challenges or power constraints and we provide them with advanced product info. All of that still happens regularly and I expect it will continue for a long time. Rather, I am referring to the solutions we are starting to propose for those problems. I am sure everyone in marketing can remember some product that they were responsible for that kept them up nights. The feature set wasn’t quite right, the price was out of whack, competition was breathing down their necks or competition was the incumbent in a certain area. Those are tough days and you only hope that the future products in the hopper are leadership and there is balance to your present day effort. For a while I have seen segments where products are “unmarketable”. You can pretty much leave the marketing guys at the door when you walk in to a High Performance Computing account, Financial Services Account or Internet Portal Datacenter. They want hardware and you can take your PowerPoint slides and “shove them $#@^%.” That may be a direct quote J Still, that was certain segments. They did their own benchmarking and they made their decisions based on the exact workloads and configurations they are running. Many Enterprises, Datacenters and Small/Medium Businesses rely on third party data, benchmarks or word of mouth to make their purchase decisions. We have been talking to them under non-disclosure lately about our next generation Nehalem based products and the responses have been rather unique. In short, Nehalem appears to be “unmarketable”. I find myself pretty much trying not to mess things up when talking about the product. There have been some early public discussions about the performance and the message boards seem to be taking a keen interest in how the platform looks. The launch will happen later in Q1 and I for one am looking forward to seeing what exciting new things companies are going to be doing with them.
Designed for ProfessionalsThe demands of your business computing needs are growing in sophistication and complexity. Workstations that are just a few years old are no longer capable of supporting the demands of today’s workloads that are increasing in capabilities. New business opportunities, customers and workload requirements drive a need for tools and technology that will help you win and stay ahead of the competition.At Intel, we appreciate these challenges and have worked to understand the needs and demands of workstation professionals. We have partnered with industry leaders and solution providers to deliver a professional-grade solution built from the ground-up with your needs in mind. The Intel® Xeon® processor family delivers trusted performance and proven innovation, starting with our entry Intel Xeon E3 product family.As your business grows and demands increase, so does the Intel Xeon processor family with performance scale and capabilities that extend up to our Intel Xeon processor E5 family for advanced professional desk-side workstations that deliver amazing, real-time, content creation experience. Entry workstations built on the Intel Xeon processor E3-1200 v6 product family establish a foundation of capabilities that support your growing and changing demands.Introducing the Intel Xeon Processor E3-1200 v6 Product FamilyToday’s introduction of the Intel Xeon processor E3-1200 v6 product family, showcases Intel’s continued commitment to deliver trusted, professional-grade solutions for workstation professionals. Using the latest 14 nanometer process technology, the single processor Intel Xeon processor E3-1200 v6 product family delivers the following essential performance and visuals improvements for entry workstations:Up to a 56% performance improvement when compared to the Intel Xeon processors E3-1200 v2 product family1Error Code Correcting (ECC) for automatic data checking for errors to help avoid business interruptions providing increased reliabilityEnhanced visuals with support for Intel® HD graphics P630, delivering up to 3X graphics performance improvement when compared to the Intel Xeon processor E3-1200 V2 product family2Entry Professional virtual reality (VR) visualization by supporting the latest VR headset manufacturer processor requirementsNew High Efficiency Video Coding (HEVC) 10-bit hardware acceleration for enhanced 4K decoding and encodingIntel® Optane™ memory3 support for use with with slower media used in traditional HDD or SATA SSD, giving you amazing performance and responsiveness in large capacitiesHardware-enhanced security and reliability features, provide authentication and protection for identity, content and codeThe entry workstation workloads of yesterday are evolving and expanding. Today’s entry workstation workloads have an increasing number of software solutions and extensions that require high-performing, reliable, professional-grade solutions to support your growing workflows. These workflows include design, analytics, rendering, professional virtual reality (VR) visualization, production and distribution. Comprehending the full demands of a growing workload and workflow is why the Intel Xeon processor E3-1200 v6 is the trusted choice for processional CAD, media and entry Pro VR workstation customers. Entry workstations that are just a few years old can’t keep pace with the changing demands and new workload enhancements available today.Professional VR Visualization with Entry WorkstationsVirtual reality (VR) is one of the most exciting and revolutionary capabilities to impact professional workstation customers in recent years. One example is how professional designers can draft their CAD drawings and quickly visualize in full 3D/VR with compatible hardware and software specifications that support a VR headset. The ability to view your design in VR delivers huge savings in design time, production, testing and development and can provide an amazing immersive experience. Previously, designs would often require rendering in 2D or limited 3D experiences, printing, assembly, or physical testing. Today, many of these tasks are streamlined and accelerated through the aid of commercial/professional VR usages and capabilities.The Intel Xeon processor E3-1200 v6 product family supports the latest VR headset requirements from manufactures like HTC* Vive and Oculus* Rift. Now, for entry workstations configured to support the latest VR headset requirements, the Intel Xeon processor E3-1200 v6 product family can be the foundation for these immersive experiences.Additional scale and VR capabilities are possible with the Intel Xeon processor E5 product family-based workstations that can deliver real-time VR creation and visualization. You can build, modify, visualize and experience your designs and commercial/professional usages in real-time, with little-to-no latency in the design and visualization experience.Experience the Upgraded Performance of Intel Xeon Processor E3-1200 v6 Entry WorkstationsNew and exciting designs featuring the Intel Xeon processor E3-1200 v6 product family, mobile workstations and tiny workstation designs are available today from many of the top OEM manufacturers. Below are a select sample of designs from HP*, Dell* and Lenovo*. Please visit your OEM provider for the latest workstation configurations featuring the Intel Xeon processor E3 product family.Step Up to the Next Level of Performance, Security and Compute with the Intel Xeon Processor E3-1200 v6 Product FamilyThe unique, professional-grade benefits, of the Intel Xeon processor family set it apart from other computing solutions, showcasing the capabilities and enhancements that businesses demand to remain productive and competitive in a rapidly changing marketplace. The Intel Xeon processor E3-1200 v6 product family is a step up in performance and capabilities welcoming you to Intel Xeon processor family and its scalable performance, security and reliability. Entry workstations powered by Intel Xeon processor E3-1200 v6 deliver a strong return on investment with improvements and enhancements to give you confidence to deliver on your growing workloads, workflows, and business needsA primary motivator in considering a professional-grade entry-level server or workstation is need to protect important data and intellectual property. The Intel Xeon processor E3-1200 v6 product family includes hardware-enhanced security features such as Intel® Software Guard Extensions (Intel® SGX) to protect sensitive data like encryption keys used for communications over the internet from unauthorized access or modification. The Intel® Authenticate Solution offers customizable multi-factor authentication to help protect access to the most sensitive company data.In addition to enhanced processor performance, hardware-enhanced security and support for faster memory, the latest Intel HD graphics P630 is available on select products within the Intel Xeon processor E3-1200 v6 product family. The value and performance of Intel HD graphics P630 is reflected in a 3X1 graphics performance improvement when compared to an Intel Xeon processor E3-1280 v2.The Intel Xeon Processor E3-1200 v6 product family is shipping today and available for purchase from worldwide OEM and channel providers. More information can be found at www.intel.com/xeone3Opens in a new window.Chip Chat Episode 524: Intel Xeon Processor E3-1200 v6 Processor FamilyOpens in a new windowIntel Xeon processor E3 Product Family Certified ApplicationsOpens in a new windowIntel Xeon processor E3-1200 v6 Product BriefOpens in a new windowIntel Xeon processor E3-1200 ImagesOpens in a new windowFootnotes:**Pictured products left to right: HP Z2 MiniOpens in a new window*, Lenovo P50 Mobile WorkstationOpens in a new window and Dell 7910 Fixed WorkstationOpens in a new window powered by Intel Xeon processors.Software and workloads used in performance tests may have been optimized for performance only on Intel microprocessors.Performance tests, such as SYSmark and MobileMark, are measured using specific computer systems, components, software, operations and functions. Any change to any of those factors may cause the results to vary. You should consult other information and performance tests to assist you in fully evaluating your contemplated purchases, including the performance of that product when combined with other products. For more complete information visit: www.intel.com/benchmarksOpens in a new window.¹SPECfp*_rate_2006:Baseline: Intel® C216 chipset based Intel Xeon workstation platform with one Intel Xeon processor E3-1275 v2 (quad-core, 3.5GHz, 8M cache), ACRVMBY1.86C.0096.P00 September 9, 2012, Intel HT Technology enabled, 16GB memory (4x4GB DDR3-1600 ECC UDIMM), 2TB 7200RPM SATAIII HDD (WD2000FYYZ), RHEL v6.3 – 2.6.32-278.e16.x86_64. Compiler version 22.214.171.124 of Intel C++ Studio XE and Intel Fortran.Source: Intel internal estimated measurements April2013.Scores: SPECfp*_base2006=65.1; SPECint*_base2006=52.5; SPECfp*_rate_base2006=130; SPECint*_rate_base2006=185New: Intel Xeon Processor E3-1275 v6 (8M Cache, 3.80 GHz) on Intel® Server Board S1200SPL, CentOS 7.1.1503 (Core) Kernel 3.10.0-229.14.1.el7.x86_64 Compiler: C/C++: Version 16.0 of Intel C++ Studio XE for Linux Intel SSD DC S3710 800GB BIOS: S1200SP.86B.02.01.0037.101720160816; CPU Power and Performance Policy: Performance; Memory Operating Speed: 2400; Set Fan Profile: Performance SPECfp*_rate_base2006=203;²SPECViewperf* 12 GeoMean:Baseline: Processor IntelGeoMean: SPECfp*_rate_base2006=20Carlow Reference Platform GPU Intel HD graphics P4000 Sockets 1 Memory 16GB (4x4GB DDR3-1600MHz ECC UDIMM) Storage Western Digital WD2000FYYZ HDD Operating System Windows 7 SP1 64 Bit BIOS ACRVMBY1.86C Graphics Driver 126.96.36.19912Scores: catia-04 7.8 creo-01 6.62 energy-01 0.06 maya-04 2.56 medical-01 1.29 showcase-01 4.09 snx-02 2.64 sw-03 12.89New: Intel Xeon Processor E3-1275 v6 (8M Cache, 3.80 GHz) on Intel® Server Board S1200SPL, Windows 10 Professional 64-bit, 1x Intel® SSD 535 Series (480GB, 2.5in SATA 6Gb/s, 16nm, MLC), Graphics Driver: 188.8.131.5250; OS Resolution: 1920×1080, BIOS: S1200SP.86B.02.01.0037.101720160816; Primary Display : Display Port; VGA Port Output: Processor graphis; CPU Power and Performance Policy: Performance; Memory Operating Speed: 2400; Set Fan Profile: Performance, SPECviewperf* 12 SPECviewperf v12 Geomean (R) 7.53, SPECviewperf ewCatia Catia v12 (R)15.77, SPECviewperf – CreoCreo v12 (R)13.52, SPECviewperf PECviewperf , SPECviewperf iewperf rf PSPECviewperf PECviewMaya v12 (R) 14.14,SPECviewperf erf 0.28, Medical v12 (R) 4.28, SPECviewperf – Showcase Showcase v12 (R) 7.91, SPECviewperf iewperSNX v12 (R) 11.9, SPECviewperf rf peSW v12 (R) 30.583Optane Memory: Available on select workstations configurations featuring the Intel Xeon processor E3-1200 v6 and E3-1500M v6 product families. Please check with your OEM provider for availability and support of Intel Optane memory.
Facebook Twitter Google+LinkedInPinterestWhatsApp Facebook Twitter Google+LinkedInPinterestWhatsAppProvidenciales, 13 Mar 2015 – Everyman 20, the Return of Everyman tickets are now available at the outlets around the island… Joe Zahm, a founding member of the band says there will be even more excitement than previously announced including a performance by the Clement Howell High School Choir and the addition of V6. Members of the band who live out of country begin arriving on Sunday… Everyman 20 reunion concert will unravel over two days on the Beach at Salt Bar & Grill March 27 & 28. See our facebook page for ticket outlets. Everyman gives to Clement Howell High ahead of Reunion show Recommended for you ‘Everyman’ to meet Clement Howell High Choir today Related Items:clement howell high school choir, everyman, salt bar and grill Everyman Reunion Concert makes a splash on the beach; Native turn out low
The Recipes app is an extension of the magazine’s food column, the company says. Meanwhile, the Reader’s Choice app builds off the issue’s “2010 Photo Contest” feature and the Travel Guide is an interactive connection to a feature story on the Dominican Republic.All four apps were created in-house, Tauber says. For the Pictures app, Islands editors utilized the iPhone SDK developer program, which is commonly used by developers to create iPad, iPhone and iPod touch applications.“Response has exceeded expectations, with a solid rise in downloads for the Pictures app coming when we soft-launched it on Islands.com and Islands.com/Facebook,” says Tauber. “In terms of scans, the Recipes app is winning so far.”Earlier this year, Bonnier’s Wakeboarding and Sport Driver also utilized Microsoft’s HCCB tagging technology to direct readers online for additional interactive content.Tauber says Islands so far isn’t charging for the Pictures app in Apple’s iTunes Store but says it will experiment with different pricing models with future apps. “Right now we’re focusing on learning how to best use and execute them and gathering metrics that we can then share with clients,” he says. The team at Bonnier’s Islands magazine took some cues from sister title WakeBoarding when they put together their June issue which integrates tagging technology with mobile apps. Readers are able to access four apps developed by Islands editors by using a smartphone to scan 2-D barcodes within the issue’s pages.The cover features an app icon and URL for a “Pictures” app the Islands edit team created that is available exclusively in the Apple iTunes Store. It offers users a gallery of island photography, photo quizzes, and a photo feed of editors’ travels. The app also was promoted inside the magazine on the editor’s letter page, in a house ad and in a feature story.The magazine also used 2-D barcodes, created using Microsoft’s High Capacity Color Barcode technology, to unlock three free Web-based apps: Islands Recipes, Islands Reader’s Choice and Islands Travel Guide: Dominican Republic. “For this particular issue, each of the three Web apps organically fit as an extension of what was in the magazine,” Islands brand manager Chris Tauber says. “And repurposing content or drawing on previous research was fairly efficient for us in each of these cases.”
Listen: Charli XCX Releases New Track “5 In The Morning” Wake Up With Charli XCX At “5 In The Morning” listen-charli-xcx-releases-new-track-5-morning News Twitter Facebook Email The British singer/songwriter unveils her latest single after revealing she’s got “a lot” of new music on the horizonRenée FabianGRAMMYs May 31, 2018 – 12:30 pm Currently in the midst of a huge tour as an opening act for Taylor Swift’s top-selling Reputation tour, it seems Charli XCX has also carved out some time for her own music.On May 31, the British singer/songwriter released a new single, “5 In The Morning.” It arrived just hours after Charli XCX teased she is “going to release a lot music this year,” so much so we’re “gonna be so f***ing sick of” her. Somehow we doubt it.The track, which Billboard calls a “flashy banger,” has a hip-hop vibe with an empowering message for all those who are “busy ballin'”: “I’m goin’ all in/ It’s 5 in the mornin’, I’m busy ballin’/I ain’t even stoppin’/It’s 5 in the mornin’, I’m so devoted.”While we wait for what else Charli XCX has in store, you can likely catch some of her new music if you head out to see her on tour.Catching Up On Music News Powered By The Recording Academy Just Got Easier. Have A Google Home Device? “Talk To GRAMMYs”
World BankThe World Bank’s Board of Executive Directors has approved US$700 million to improve primary education in Bangladesh, reports UNB.The project titled ‘Quality Learning for All Programme (QLEAP)’ will help improve the education quality and ensure equitable access to primary education and benefit over 18 million children studying in pre-primary level to grade 5, the World Bank said in a statement on Thursday.The bank said it will finance for implementing the government’s Fourth Primary Education Development Program (PEDP4).The project will focus on improving learning outcomes for Bangla and Mathematics of Grade III students, it said.This will be achieved through an evaluation of the current curricula, textbooks and supplementary learning materials based on new curriculum, recruitment and training of about 100,000 teachers, providing digital materials for teachers and students, exams system reforms, and the expansion of one-year quality pre-primary education in all government schools.
00:00 /00:46 To embed this piece of audio in your site, please use this code: The United Nations cultural agency UNESCO is honoring some of Houston’s historic African American sites as part of their Slave Route Project, an international registry of locations associated with the transatlantic slave trade. The list of designated sites includes Emancipation Park in the Third Ward, the African American Library at the Gregory School in Freedmen’s Town, the Rutherford B. H. Yates Museum, the Middle Passage Port of Galveston, Olivewood Cemetery and downtown’s Antioch Missionary Baptist Church.Mayor Sylvester Turner announced the sites at the church, which was founded in 1866 by freed slaves.“These locations are considered a registry of historically significant cultural sites that were part of the global transatlantic slave trade, the greatest forced human migration in history,” Turner said. “The Slave Route Project highlights the importance of preserving history and telling the painful truth about the dark past of slavery and how it has affected and impacted the world.”Jen Rice/Houston Public MediaHouston Mayor Sylvester Turner announced the sites.He said the designation connects Houston to national and world history.“UNESCO and the city of Houston will embrace the opportunity to engage and encourage the public to visit the sites of memory and gain a deeper understanding of our history and our future,” Turner said. Raymon Manning, chairman of the board of the Emancipation Park Conservancy, called the designation a thrilling accomplishment.“This is an exciting time for Houston,” Manning said. “We’re taking our place in the cultural tourism world.”Eileen Lawal with the Houston Freedmen’s Town Conservancy and the Freedmen’s Town Preservation Committee thanked Vanderbilt History Professor Jane Landers for helping the city receive the designation.“We applaud and thank all the scholars, students, historians, community volunteers, committees and advocates who have donated their time and support for many, many hours to complete the successful and demanding UNESCO application process.”Community activists, alongside Turner, have been working for years to create a cultural district in Freedmen’s Town, particularly after a contractor mistakenly removed roughly 200 of the area’s historic bricks while working on a drainage project. Listen Jen Rice/Houston Public MediaAntioch Missionary Baptist Church in downtown Houston was founded in 1866 by freed slaves. X Share